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Maldrid; done!
Topic Started: Oct 27 2009, 04:43 PM (179 Views)
Maldrid
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The Learner
[ *  * ]
General Information

Name:Maldrid
Race:Wolf
Age:25
Description: clicky! art by AkiTheMoonElite
Spoiler: click to toggle

Bio:Ever since he was little he had a facination of history. He would often try to find books of history and read them for hours on end. When he was old enough to go out on his own he'd often visit museums. He liked doing that for awhile but he still wanted more. Maldrid learned everything himself and said that he didn't need school because of the knowledge he had obtained through the books he could get his hands on.

After he finished his primary education he discovered that he wanted to discover new things in history. He then realized that archaeology was the career that he most wanted. After this he went on to learn more about it. Upon further learning he found that sometimes in the field there had been accounts of dangerous animals coming into dig sites. After this he decided to also learn self-defence.

When he had enough knowledge to complete a secondary education ended he was 16. After this he went on to go on many archeological surveys. There he learned more about archaeology. Most often they would go to the Mystic Ruins. Maldrid found that he didn't like most of the digging and he wanted to research sites that had already been uncovered. During those years he continued to study hard.

After he finished the equivalent to a post-secondary education he got himself a job to assist in more archeological surveys. When he was 21 he felt himself ready to do some freelance work. This is where his progress in the field hit a sharp speed bump. He found that finding things on your own wasn't exactly easy. He found that he should continue to work for the surveys he'd helped in the past.

Though he was disappointed he still worked diligently in his job. When he wasn't in the field he'd study hard about planning and plotting a site along with studying other famous archaeological sites. A year later he was able to finally do some freelance work.
During this time he learned about more about the hardships that freelance work entailed. Many times the paperwork to go and excavate a site was denied. Through all this Maldrid had to learn to be very patient.

The sites that Maldrid chose to work at with would be site that was dangerous. Either the soil in the ground would be treacherous or dangerous animals would prowl the area. It was there that Maldrid had to learn that death could be an all to common occurrence. His first experience of someone dieing on site was while a couple of men were digging a deep trench by an old wall it collapsed and killed two of the men. Though it was somewhat traumatizing for Maldrid, but he eventually got over it.

Personality:Maldrid is a very calm and patient wolf. He doesn't get nervous easily. Through his years in the archaeological field, he has had to learn to not get frightened easily and to not panic. He may seem cold at times when a team member dies on site, as he doesn't seem to react at all, but he really mourns every loss of life while he is there.

He can be very decisive. Once he has made up his mind he is fixed to that plan.Since he doesn't want to be rash about anything he thinks things over before actually doing them. He also talks about his decisions and is open for feedback. With this characteristic many people he has worked with have a lot of trust in him.

When he is at home he tends to be less serious and more (for lack of a better word) fun. He often, will try to strike up a good conversation. He is able to make friends very easily and is very social. He loves to keep his friends close. He sees no problem in working for both sides. He just views it as a way for him to get work.



History
Alignment:Rogue

Combat Data

Strategic Summary: He wields two twin daggers, with them equipped he'll use his agility to undermine his enemy and finish the encounter as quickly as he can. Two simple words can be used to describe how he fights: avoid and evade. "Why block the blows when you could simply get out of the way?" Is the way he thinks of combat. Though if necessary he will block if he can't get out of the way in time. When he sees an opening in his enemy's defences he'll go in for the kill.

Signature Attack: Flurry of Blows
Si. Attack Attributes: Maldrid will dash up to his enemy and deliver a few quick and precise blows to defeat them.

Special Attack: Dagger Throw
Sp. Attack Attributes: Maldrid will quickly throw a dagger at his enemy with precise aim from a good distance away. He makes sure that he throws it quickly enough that his opponent has to react quickly in order to dodge it.
Chaos Power: Ice Strike
Ability Description:Maldrid uses the power of the emeralds to summon a field of ice around both him and his opponent. When he does so he is able to summon spikes of ice that will shoot up from the ground into his enemy.

Other Information: Voiced by Dave Wittenberg
Edited by Maldrid, Dec 6 2009, 02:50 AM.
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Spades
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The Real Super Power of Teamwork!
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If I may just nitpick a bit, you seem to use his name frequently. "Maldrid" this and "Maldrid" that (mainly in the areas past the bio). It isn't really that bad, but you might want to just clean it up a bit.

I also see you were originally using the name Fautal or something of that manner. I am not sure if this is his last name or something of the like, but I thought I should point it out.

In my opinion, (although it is just an opinion since I don't approve profiles) you might want to just touch up on his combat info a touch. Your fighting style doesn't really make a whole lot of sense, since anyone could just turn around to stop his tactic. I suggest looking at other characters combat information and getting ideas on how to format it and what not. Once again though, just my opinion.
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Maldrid
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The Learner
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Sorry, I kinda had to leave my computer when I wrote the combat info. I didn't have that much time to work on it. As for the Fautal name in his history -the history was taken from another character I have on another forum. Again I had to finish things up in a hurry. Thanks for you input though. :D
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Nox13last Posted Image
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Here to serve.

*Door bursts into flames and sliced fragments*
Ahoy-hoi! My name is Nox and I'll be your application jurist today!

*picks up page, tweaks glasses*

Err. Hmm. Mmhrmm. *tut-tut!* Oh dear. This simply will not do!
...My spectacles have fingerprints all over them!

Oh? Your application, right. Yeah, it all looks great. However! I make a note to leave no certainty in an application. That sort of blurs into Godmodding territory. I'm talking about your 'Special Attack', son! Specifically, this bit:
"He makes sure that he throws it quickly enough that his opponent has no time to react."

This is a bit more objective than the mudkip up there, but I make a point to remember that there is ALWAYS a way out of an attack unless it is either a 'Signature Attack' or Plot-Critical Development.
Otherwise, it's up to the victim's controller to decide whether or not the attack makes contact.

A simple issue with a simple solution: remove all certainty. Make it a high chance, sure, but nothing is set in stone.
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Maldrid
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The Learner
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Ok, I'll get right on that.
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Nox13last Posted Image
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Here to serve.

Perfect! I deem this application fit for use.

Go unto the world and...do whatever it is Rogues choose to do!
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Fission Posted Image
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Here to (be a) Perve

Rogues do it from behind.
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Nox13last Posted Image
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Here to serve.

Oh, gods!
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