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2. Character Guidelines [v3.1]; When considering your character....
Topic Started: Mar 15 2009, 07:37 PM (614 Views)
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Here to serve.

Character Restrictions

  • While canon characters are allowed, carbon copies of said canons are not. If your character is a blatant copy, we will not accept it, instead redirecting you to this thread and trashing your topic. The same restrictions apply to any character whose name includes a canon character's name as part of it; Mecha <name> characters will not be allowed, except those that are already canon.
  • We do not allow crossovers on this forum, i.e. bringing in characters from other genres. There is no reason--logical or otherwise--why Link would abandon Hyrule to run around Mobius. This completes a rule of thumb: if it isn't canon, it's an original character, "original" being the key word.
  • Due to major abuse in the past, there are many restrictions on cyborg characters: those that are half-organic and half-robotic. Since we are a Sonic role play and not a Terminator: Sonic Edition role play, we prefer that not everyone have robotic eyes. Robots, however, are acceptable and quite common.


Alignments

Hero: The average good guy. He fights to protect others, on different levels ranging from just being helpful to fighting Villainy with a purpose.

Villain: The average bad guy. Stealing, kidnapping, and other crime is their game. Of course, their levels of evil vary, from the simple thief to the genius megalomaniac.

Rogue: They like running on the fence. Known mainly as mercenaries, they fight on either side depending on how much profit or benefits they will get out of it.

Civilian: Basically a Rogue, but is more neutral, staying out of conflicts. If they join a conflict purposely, they automatically become a Rogue.

Battle Information

Not including their Chaos Potential, Each character has two attacks: A Signature Attack, and a Special Attack.

A Special Attack is an attack to use sparingly. It's an attack that would normally break the fight, or at least take a chunk from it.

A Signature Attack is one only YOU can do. It could be the result of years of arduous training, a sort of robotic component, or simply that your character has fangs, claws, and tail(s).

Chaos Potential and Chaos Emeralds

Every now and then, a Chaos Emerald is flung by a staff member into a random forum. Any characters in the vicinity can then participate in the event to collect it. Be wary, though. If more than one character is interested, a fight may break out!

Chaos Potential is an ability that only YOU have, since Chaos Emeralds affect each bearer in a different way. Each Chaos Emerald a character owns grants him/her a power that can greatly change the flow of battle. With two or more Emeralds, the ability is strengthened for each one possessed. Be careful, though, as the Emeralds will demand that much more power from the user.
A Chaos Emerald usually has an unusual or unworldly impact on the wielder, something along the lines of energy or magic. The effects can be along the lines of:
  • Active-Aggressive. For example, Shadow the Hedgehog's Chaos Blast. This directly harms or injures things.
  • Passive-Aggressive. For example, Shadow's Chaos Overdrive. This power boosts attack attributes, but doesn't actively harm anything.
  • Active-non-Aggressive. We have one count of 'Chaos Cure' here. The effect here isn't detrimental to anything, but has a focus for it's power.
  • Passive-non-Aggressive. This can simply be some sort of defensive charm.
With a single Emerald, a character can activate his/her Chaos Power. Doing so takes it's toll on the user, though. Chaos Power can only be used 10 times in any given topic. With 2 Emeralds, the ability becomes stronger, but it can now only be used 8 times. The rate of energy drain is explained below:
  1. Emerald: 10 uses
  2. Emeralds: 8 uses
  3. Emeralds: 6 uses
  4. Emeralds: 4 uses
  5. Emeralds: 2 uses
  6. Emeralds: 1 use
If a player is able to gain all 7 Chaos Emeralds, his/her Chaos Ability changes to Super Form, in which the character is granted invincibility to all attacks, as well as a monstrous boost to his/her abilities. Entering this form is hazardous, however. A character can only remain in Super Form for a number of turns equal to his/her total Rings divided by 10. Once he/she reaches that limit, Super Form ends, and the character will be too exhausted to continue, and cannot perform in battle until he/she leaves the topic (or until an appropriate time-shift occurs).

Aside from personal links and the like, you are expected to keep general Gameplay Information in your signature. You need, at the very least, a count of all Rings and other items. A good format would be as follows:

Quote:
 
<Link to Character Profile>
Alignment:

Rings:
Chaos Emeralds:
Weapons:
Other Items:

Chao Data (If applicable)


A good format would also be to wrap each section in SPOILER tags.

Quote:
 
[b][u]Character Data:[/u][/b]
[spoiler]
[b]Name:[/b]<Link to Character Profile>
[b]Name:[/b] Alignment:

[b][u]Inventory[/u][/u]
[spoiler][b]Rings:[/b]
[b]Chaos Emeralds:[/b]
[b]Other Items:[/b][/spoiler]

[b]Weapons:[/b]
[spoiler][b]Primary Weapon:[/b]
ETC.[/spoiler]

Chao Data (If applicable)
Edited by Fission, Jan 14 2010, 06:41 AM.
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